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Tan Mac

A Tan Mac asset, mesh optimised for mobile devices.
The original specifications required a single diffuse texture with baked lighting.
I also set it up for PBR as well.

I started out in Marvellous Designer, Then brought it into Zbrush to tidy up & export my high poly for bakes.I then created the low poly off the high poly & took the low poly into Substance painter to bake & texture.

After texturing I took it into Marmoset Toolbag for final renders.

After texturing I took it into Marmoset Toolbag for final renders.

Low Poly Turnaround

Low Poly Turnaround

Zbrush High Poly

Zbrush High Poly