A Tan Mac asset, mesh optimised for mobile devices.
The original specifications required a single diffuse texture with baked lighting.
I also set it up for PBR as well.
I started out in Marvellous Designer, Then brought it into Zbrush to tidy up & export my high poly for bakes.I then created the low poly off the high poly & took the low poly into Substance painter to bake & texture.